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Tony hawk proving ground wii1/2/2023 ![]() There is a lot of complexity in preforming tricks in Tony Hawk's Proving Ground. Graffiti is a pretty cool mode, but I think Walls is the coolest concept out of the bunch. There's Trick Attack, a timed event where tricks are the name of the game, Score Challenge, where it's a race to a target score, Combo Mambo, where you try to nail the biggest combo you can before time runs out, Graffiti, an interesting game that has you "claiming" objects by skating on them, Walls, a skating version of Tron Light Cycles and Snake put together, NAIL THE TRICK (an XBox Live exclusive game), Skate the Line, where you lay out a path and challenge others to get the most points in a combo along that path, and Free Skate, which is just skating for the fun of it and is the default game that all XBox Live multiplayer sessions begin with. And there are several different types of online games to play. These aspects of the game put your mug in front of others, so you're going to want to have the moves and the looks to make them all remember your name. This adds another layer of personalization and customization of your character that picks up where the skater creation feature leaves off.Īnd, why do you want to make your character one-of-a-kind? Why, so you can be easily identified when you play against others online or when people see your videos. The ones you choose and the order you choose them is up to you. You can choose to specialize in one one of these, or you can work your way through the missions for all three. Proving Grounds lets you concentrate your skater's development in your choice of three different directions: Career, Hardcore or Rigger. Tony Hawk's Proving Ground is the best Tony Hawk title, yet. At any rate, there's a pretty good mix of music in the game, with the ability to choose which tracks you want to listen to and which ones you'd rather not. The music in Tony Hawk's Proving Ground is pretty good, if you like alternative and punk, of which skaters tend to be so fond. While this is not intended, it is likely due to the " Uncanny Valley" effect basically, the skaters look very realistic, and since they look so realistic, we automatically scrutinize the details more. There are also real skaters that are represented in-game using their likenesses. if it's there, it's there to skate on.Īs for the characters, there is a lot of customization available when creating your skater. Think of the Philly that could only exist in a skater's dreams, and you get the idea imagine that all of the walls of buildings are shaped - either naturally or by some rigger's modification - into a half-pipe, as are all water fountains. The environments are highly detailed, although I must admit that they have been modified to make them more skatable than they truly would be in real life. The graphics in Tony Hawk's Proving Ground look awesome. ![]()
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